Ник Томадис анонсировал новый патч. Очень много изменений. В том числе появится мультиязычная локализация, включая русский язык.
We would like to inform you about the content of the next game update that is currently under testing phase and is soon going to become available (Possibly within this week, it depends from the completion of translation to more languages).
"Battle of Fort Stevens" that finishes Cold Harbor phase for Union campaign.
Final campaign phase for the Union, including the epic Battle of Richmond and two smaller battles.
Final campaign phase for the Confederates, featuring the epic Battle of Washington and two smaller battles.
New custom battle "Marye's Heights" featuring the most important phase of the Battle of Fredericksburg with expanded map and more tactical challenges.
New custom battle "Battle of Philippi" enhancing the fist small battle of the Union campaign and allowing to play it for both sides.
New custom battle "Potomac Fort" altering the fist small battle of the Confederate campaign into a larger and more difficult tactical experience.
Full translation to 5 more languages. The supported languages are: English, French, German, Chinese, Spanish, Russian.
AI has been further enhanced to pressure more on the objectives and cover all ground offensively or defensively where needed.
AI has been improved in its territorial awareness and protection of flanks.
AI uses artillery more effectively to attack or defend.
Fortification fire arc fixes, addressing several targeting problems.
Several text fixes. Preparation for fully localized content in many languages.
Fixed bug in historical battles that gave to the AI inferior weapons in average instead of using historical settings.
Fixed timer issues in Battle of Gettysburg 2nd Day that could help player steal victory, snapping objectives at the end of time.
Fixed an issue that could cause Confederate infantry to inflict slightly less damage.
Balanced Overland Campaign battle rewards to give incentive for player to fight the smaller battles and attempt to grow his army.
Increased slightly 24pdr Howitzer ammo cost (as compensation of Howitzer's large lethality).
Increased slightly 20pdr Parrots accuracy.
Increased Corps max supply cost from 25000 to 35000 (it was a wide request).
Fixed an issue that caused AI campaign opponent strength to be either underpowered in some early battles or overpowered in many late battles.
Increased the availability of low cost musket rifles in late campaign for both sides, so player can have enough weapons for his army.
Fixed bug of spawned cavalry in Chickamauga North Campaign version.
Fixed some letters in the campaign map that were not showing up correctly.
Improved visualization of map edges, that now show more clearly the ground elevation.
Fixed some graphical distortions in map of Antietam.
Let us know if there is something else you want fixed and we will try to include it. Thanks!